var fDesc=new Array(); fDesc[0] = "Main Features:

- 3D and 2D map based user interface
- Units are individual, section, or platoon/battery sized units
- Click on the 3D map to issue unit movement waypoints
- Multiple players over LAN and Internet, each controlling specific forces
- Real time with 30 second time steps, time compression adjustable up to x1,000
- Detailed combat results, movement, and visibility/LOS models
- Positional sound effects (movement, weapons, etc-) and TTS speech reports
- IR sights (2G FLIR, NVD, etc-), surface search and air search radar, smoke, and illumination modeling
- Laser designation and targeting
- Combat command and control with player avatar settings and unit radio range limitations
- Aviation units return to off-map "replenish" and "hold" areas between missions over map
- 3D terrain height maps with 100m grid squares Maps are from digital terrain elevation data
- Ammunition and fuel resupply are modeled however this is rarely used given the time and scale of typical scenarios"; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }