var fDesc=new Array(); fDesc[0] = "StereoPaint ESP is a stereoscopic paint program.
Paint, edit and convert 3D images using a 3D StereoScopic Cursor (Depth Brush).

Features:

- Paint in Stereoscopic 3D

- Edit stereoscopic images

- Convert photos and artwork to stereo 3D

- Create Stereo Art

- Edit in the following modes in real time:
Cross-eye, Parallel, and Anaglyph editing (sx, sp, sarb, sabr) AnaChrome™, ColorCode™, KMQ™ Top/Bottom, Custom pixel shader modes (user editable in notepad)

- Direct3D Hardware accelerated drawing engine (Requires Dynamic Texture Support)

- Smooth AlphaMapped Brushes

- Gradient modes - Horizontal, Vertical, Radial, Dome/Sine

- Multi-brush - adds flat 3D or Volumetric texture

- Import PNG, JPG, BMP, GIF, SX

- Export PNG, JPG (JPS)

- Unlimited layers with Alpha Channel

- Stereoscopic Text Generator

- Independent layer undo

- Clone tool for touching up

- Stereoscopic 3D GUI - No need to uncross your eyes to select a tool

- Saves in "open format" - each layer is saved as a PNG file on your drive, editable in almost every image editing program.

System Requirements:

- DirectX9c or better
- Graphics card that supports Dynamic Textures
- Supported cards: nVidia GeForce 6200,
nVidia GeForce cards with Dynamic Textures, Intel 945 Express chipsets (e.g. for the HP G5000 Laptop), Most ATI cards supported
- Not Supported: Some Matrox cards NOT supported at present, e.g. Matrox G550 - no dynamic textures

- Works on WindowsXP and Windows Vista
- Pixel Shader v2 required for Anaglyph modes/ Interlace modes, not required for other modes.
- 128MB RAM"; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }