var fDesc=new Array(); fDesc[0] = "Runs a physics-based water simulation entirely on the graphics card using vertex programs, fragment programs and pbuffers. Original source code supplied in NVidia's SDK.
Demonstrations exhibit advanced functionality such as vertex and fragment programs, shadow maps and hardware-accelerated offscreen rendering via pbuffers."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }