var fDesc=new Array(); fDesc[0] = "H-Racer is a hovercraft racing simulation game. The simulation is not a real time physics but an arcade style model. Game engine uses OpenGL. It was developed with Delphi6 and GLScene components.

There are four game modes:
- Training
- Single race
- Campaign
- Ghost race

You start with a small hovercraft and a cash of 100$. The aim of the game is to go through the campaign, earn more money and buy newer hovercrafts and equipment for them in garage.

Settings:
- Resolution - four different screen modes.
- Windowed - changes full-screen on and off.
- Language - select language. If you want to see H-Racer in your language read this file.
- View distance - haw far the scene will be displayed.
- LOD distance - sets threshold for changing low and high poly trees.
- Vegetation - enables grass (impacts performance)
- Shadows - on/off.
- Invert LEFT/RIGHT - for steering.
- Spectator - sit back and watch computer race for you.
- Show FPS - digit in the lower left corner shows frames per second.
- Ghost timer interval - ghost hovercraft follows your best path. This number determines how often is the position updated. Lower number means smoother movement and higher number results in jerky movement.
- Sound volume - overall sound volume.
- Music volume - just for music.
- Save settings - press this button to save all settings so H-Racer remembers it next time you start the game"; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }