var fDesc=new Array(); fDesc[0] = "Ever had to format your system?

Perhaps you have been victim of file corruption which also victimised your gamesaves?
Maybe you just wish to transfer your gamesave(s) to your new machine, or to take with you to a friend's?

With GameSave Manager, you can easily backup, restore and transfer your gamesave(s).
No longer do you need to manually track through all of the those different directories to backup/restore/transfer your gamesaves, making it great for those who like to share gamesave progress with friends/family, format frequently, paranoid about data loss, etc...

Features:

- 100% FREE
- No catch, no adware, no spyware... Just 100% free.
- No dependances
- GameSave Manager doesn't need things like .NET Framework installed to run.
- Attractive yet easy to use GUI
- The GUI (Graphical User Interface) was designed around navigation and ease of use. Ontop of that, it looks quite pretty.
- Built-in Update Checker
- Completely optional: Check for Program (and Database) updates upon Program Startup.
- Regular Database Updates
- The "Officially Supported Games" database is forever growing, thus it's always being updated.
- This database is based upon the community's feedback.
- FTP Support
- Automatically upload your backups to your own private FTP Server upon their creation.
- 7-Zip Support
- Enable 7-Zip support for theorecticaly shorter backup times.
- Backup Validation
- Checks if the specified Backup Archive can be restored without issue by running tests and caching each gamesave.
- This feature runs by default upon a Backup Archive being created.
- DropBox Support
- Automatically backup your gamesaves to your "DropBox Sync Directory", allowing you to store your backups effortlessly in your DropBox Account.
- Sync & Link
- Move your gamesaves to your "DropBox Sync Directory", while creating Symbolic Links in their original place allowing for true "on-the-cloud" gamesaves."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }