var fDesc=new Array(); fDesc[0] = "Rebelle is a one-of-a-kind real watercolor and acrylic painting program created by Escape Motions. Its watercolor simulation is based on a real-world color mixing, blending, wet-diffusion, and drying. Rebelle convincingly mimics the way natural media interacts with the canvas and itself.

New Key Features

- Introducing the most realistic oils for the digital painting community.
- An impasto is a new dynamic painting technique in Rebelle that offers variety in appearance. Artists can use thick layers of oil or acrylics and create beautiful impasto effects.
- Latest version comes with new glazing watercolors, which add even more traditional realistic look to all artworks.
- Watercolors can be similar to the real world, transparent, semi-opaque, and opaque colors.
- With an aim to bring the human expectation of colors into the digital world, natural RYB color mixing was created and gamma correction has been added to eliminate darken margins.
- Rebelle users can mix wet and dry media and create visually unique and interesting effects even on one layer. Therefore, artists do not need to use separate layers for different media.
- New version introduces Color management, which offers standard RGB color profiles, soft proofing, and gamut warning.
- Rebelle 4 provides more options for brush stabilization and pen pressure sensitivity.
- Clone tool allows duplicating parts of the painting.
- Fill with color or wet a part or whole canvas using new fill tool.
- Layers can be organized into the groups and offer more control to artists who work with multiple layers.
- New customization of the brushes is introduced. Artists can save size, opacity and water per each brush individually.
- Rebelle comes with new and easy option to share brushes with the painting community.
- Tiled textures allow tiled structures or halftone textures to be revealed while painting."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }