var fDesc=new Array(); fDesc[0] = "The OpenRL Redistributable R2 x86 is the first implementation of our OpenRL Ray Tracing Library (OpenRL) specification. It includes our new OpenRL shading language (RLSL), which is based on GLSL and provides run-time compiled, programmable shaders for ray tracing.

Similar to OpenGL for rasterization, the OpenRL specification is a framework for writing ray tracing applications that execute across heterogeneous compute platforms. Today there is no open standard, cross-platform API for ray tracing. Consequently developers must program their ray tracing applications "to the metal" or accept "vendor lock-in" by using a proprietary closed standard that is limited to a specific subset of hardware."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }