var fDesc=new Array(); fDesc[0] = "Game Editor Pro is a game creator / editor. It can be used to create games of old style, like Mario, Dave or pitfall, etc. It is not a professional game creator or multimedia tool. It is a small application. Anyone can create a small game in this one easily. But there are a lot of settings you need to adjust when creating a game.
Each character or object in the game can be customized in a lot of ways.

This software presents us with a collection of presets or game samples and more can be downloaded from its website. We can drag and drop our Mario (or character) anywhere. All that we have to do is add obstacles like water, snake, a dragon, etc, anything we like. We can add an "actor" and design it by creating actions for how it will jump, move, etc. All the components have a special area (or box or wireframe) in which it is enclosed. We can add animation from importing from a file that we have already designed (with other softwares, maybe like Flash).

The program supports some formats that can be exported, like the usual Windows EXE, Windows Mobile, Pocket PC, Linux, etc.

Well, the program is very easy to learn and use and can create a small 2D game without much effort.

If you buy the pro version, you can sell the games you create in the Buy Games section of their website. We can only export games for Windows with the demo version. A lot of other advantages and improvements have been done for the 1.3.x pro version. GP2X F200 device with touch screen support is included, PocketHAL 1.0.2 is also supported (hardware abstraction layer for mobile devices and PDAs), etc."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }