var fDesc=new Array(); fDesc[0] = "An award winning puzzle-action game based on ray-optics. Different optical objects (concave/convex lenses, mirrors etc.) are present between you and aliens. Analyse deeply how the light travels through these objects to shoot the aliens. Enjoy different gameplay in different game modes. You are a mouse, assistant to a scientist. The scientist is doing a secret experiment on you, of which this world is not aware of, but another world is. Aliens from another world do not want this experiment to be successful, they want to kill you and destroy the lab. The aliens look like balloon, their hands look like strings. They can release explosive gas & solids. You have been kept in a glass vessel with small opening on the top, so physically they can't reach you, but their explosives can. The scientist forgot a laser pointer in your chamber, now use it to blast these aliens. There are different optical objects (concave/convex lenses, mirrors etc.) present in between you and aliens. Analyse deeply how the light travels through these objects to take benefit of them, else they'll make the target difficult. Some of the objects are moving, and some are changing their curvature, to make the game more difficult. Aliens are determined to kill you, so any of them can become suicidal for a big explosion, beware kill that first. Player can take benefit of 'total internal reflection' to solve impossible looking puzzles. Game Modes: Action: shoot as much as you can, as fast as you can before you get killed. Strategy: you have glued some Aliens, unfortunately your gun is also glued, now you can only move the optical objects to kill Aliens. All objects have different property, some can be moved horizontally, some vertically, some can be rotated and some allow to change their curvature. Further this can be done smoothly or in steps. This game won best gameplay award at Intel LevelUp 2010 India."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }