var fDesc=new Array(); fDesc[0] = "Now, what does this mean and what is "capture the pig"?
You command your units like you do in well-known real-time strategy games. Your goal is to get the enemy's pig trophy and protect your own from being stolen. To take the enemy's pig trophy you have to send one of your units to the enemy's pig stand to grab it. When the unit has taken the trophy you need to send it back to your own pig stand to score.

The enemy can stop you by killing the capper (the unit that carries the pig), or he can prevent you from scoring by grabbing your pig. You can only score when your pig is on its stand.

When a pig-carrier is killed, he drops the pig. You can return it to your own pig stand by having one of your units walk over it - the pig will then be teleported back to its stand. When one of your units touches a dropped enemy pig, it will automatically grab it and be a new capper."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }