var fDesc=new Array(); fDesc[0] = "Down in Flames is a game that has the feel and flavor of dogfighting in a simple to learn, but hard to master card game format. Gameplay is a fast, action-packed, and centers around the unique blow-by-blow Action/Reaction game system .

Because of this, you get to maneuver on enemy aircraft, shoot them down, watch as they react to your actions, and get to respond with your own maneuvers and reactions, all in an intriguing easy to play and yet realistic game system.

However, DiF is not a flight simulator. While aircraft capabilities and movement are modeled, the focus of the game is on the immediate action and excitement of dogfighting, not the excessive number crunching and flight physics.

Each aircraft fighter has several ratings: performance (how many maneuvers its pilot can have at any one time), horsepower (how many new maneuvers the aircraft gains each turn), bursts (how much firepower the plane has), airframe (how much damage the plane can take before being shot down).

Wingmen are rated for their offensive and defensive maneuvers.

The heart of the DiF system is its Action/Reaction maneuver system. Some maneuvers will initiate an action such as improving your position or shooting at an enemy, other maneuvers will react, and still others can do both.

Attacks are measured in how many bursts are used to make the attack and how many points of damage the attack will inflict if successful.

Aircraft have an undamaged set of stats and a damaged set of stats. A plane starts out undamaged and at its full capabilities. After it has suffered some damage it is reduced to using its damaged stats. If it suffers still more damage it is shot down.


As your pilots rack up successful missions they will also go up in rank, which is a great means of determining how successful a pilot has been in his career.

By performing heroic deeds in a mission your pilots can also earn medals specific to their nation."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }