var fDesc=new Array();
fDesc[0] = "For each Brawl level, there is a file that dictates what is ground, what is a wall, what is a ceiling, etc. Contrary to popular belief earlier, the 3D model isn't used in collision detection at all. BrawlWall aims to be an editor for these collision files, and other data inside stage files.
Features:
-Views MiscData[2] in a visual format
-Displays points in the "StagePosition" model that are used to control the camera, death boundaries, spawn points for characters and items, and base points for several character's final smashes.(IC's Lucario, Pikmin)";
function tShowHide(id, show)
{
var s = document.getElementById("desc");
if ((s.innerHTML.length<=212 || show==1) && show!=2)
{
s.innerHTML = fDesc[id];
if (document.getElementById('m1'))
document.getElementById('m1').style.display='none';
if (document.getElementById('m2'))
document.getElementById('m2').style.display='none';
if (document.getElementById('more_txt'))
document.getElementById('more_txt').style.display='inline';
}
else
{
s.innerHTML = '';
}
}