var fDesc=new Array(); fDesc[0] = "Provide necessary implements to make Flash animation, from Timeline panel to vector drawing tools and etc.
Give you a conversant and user- friendly workflow with our animation creator. No hard to handle.
Create Flash from Start
Create Flash on blank canvas, paint it as you wish.
Draw shapes and lines or input texts on canvas as the first step of new Flash animation.
Express your idea by painting on canvas to get WYSIWYG output. Make your first Flash with our qualified Flash creator.
Edit Existing Flash SWF
Parse SWF for re-edit. FLA is not a must.
Want to learn from SWF or edit it? Now import it into the Flash editor and then get a quick preview.
All the resources will be listed in Library panel. Help you get more inspiration from existing SWF design.
Multiple Media Output
Publish to SWF, EXE, AVI & GIF, and HTML5 file.
Your animation is not only a SWF, but also an AVI and GIF. One design, three media output, from Flash to video & image.
Design a simple HTML5 animation and then export it into HTML codes and single JavaScript file.
Simplify AS Implement
Preset common-used codes in ActionScript Wizard.
Collect frequently used ActionScript commands into specific wizard. It supports both ActionScript2.0/3.0.
Spare effort from hand-coding them one by one, but still leave a large space for inputting manual codes.
Friendly Interface
Easy-to-use interface. Learn to handle within days.
Supply all working panels, from Toolbar to Properties. Even a Flash newbie will get used to it after several days.
You can determine which panels are displayed by default. DIY interface as you like."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }