var fDesc=new Array(); fDesc[0] = "Structure Synth is a cross-platform application for generating 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. The design grammar approach was originally devised by Chris Coyne (for a 2D implementation see the popular Context Free Art).

Main Features :
- Graphical environment with multiple tabs and OpenGL preview
- Integration with third-party renderers (such as Sunflow and POV-Ray) using a flexible template based export system.
- Built-in raytracer (with ambient occlusion and depth-of-field)
- Native OBJ export
- Built-in JavaScript interpreter for scripting animations
- Eisenstein Engine driven by dual Mersenne Twister streams


Structure Synth is built in C++, OpenGL, and Qt 4. Builds are currently provided for Windows and Mac. It is possible to compile Structure Synth on Linux as well. On Debian and Ubuntu a 'structure-synth' package exists."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }