var fDesc=new Array(); fDesc[0] = "Ennemies stay visible on the minimap.

Main features:
-Intel compatitility, for real this time (needs only OpenGL 1.3)
-lots of performance enhancements
-borders are now visible in the minimap
-ennemies stay visible on the minimap
-3-seconds invincibility on respawn
-new powerup: 10 seconds of invincibility
-more physical missile/ship collisions
-filter sweep FX with bullet time
-phaser sound FX with invincibility
-hitting a border interrupts catching (except with the "trap" powerup)
-going along borders make some sub-bass
-output master limiter, no more abusive volume burst
-missiles and powerups movements do not depend on the framerate anymore
-a tiny bit better HUD
-fixed stability bugs with powerups and missiles
-fixed "powerup creep" in corners"; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }