var fDesc=new Array(); fDesc[0] = "Wings Over Vietnam is a flight simulator developed by Third Wire. This version is reached after applying a free patch available for free downloading from the developer's site. It provides some great improvements over the original product, such as support for TrackIR, and some graphic enhancements and new detail options.

For those who haven't ever heard about this fantastic game, the game's plot is set in the Vietnam war, in a historical period that goes from 1964 to 1973. This title brings different flyable aircrafts such as the F-100 Super Sabre, F-105 Thunderchief, A-4 Skyhawk, A-6 Intruder, A-7 Corsair II, F-4 Phantom II, F-8 Crusader and various non flyable, there are also many weapons that can be used in several missions such as reconnaissance, strike and air support. The game engine is the same used in Strike Fighters: Project 1.

The American missiles which are available in the game are the AIM-9 Sidewinder, AIM-7 Sparrow, AIM-4 Falcon, and they are so realistically configured that they are as unreliable as the real missiles were at that time. So it does not matter if you have perfectly locked the target, the missile can miss in a similar way the real ones did.

Vietnam's territory has been reduced in the game's map in order to reduce the distance between the different objectives, thus reducing flight times, and also because the air fuel supply is not included in the game. As in the real Vietnam War, the area is dotted with Surface to Air Missiles (SAMS), and a wide variety of Anti-Air Artillery (AAA) which in fact are seriously lethal. The primary SAM is the Soviet SA-2.

You will be able to choose a campaign mission among Operation Rolling Thunder which took place between the years 1965 and 1968, Operation Linebacker in 1972 or Operation Linebacker II in 1972 too. All of them are very similar to the real conflicts in terms of denomination and involved aircrafts."; function tShowHide(id, show) { var s = document.getElementById("desc"); if ((s.innerHTML.length<=212 || show==1) && show!=2) { s.innerHTML = fDesc[id]; if (document.getElementById('m1')) document.getElementById('m1').style.display='none'; if (document.getElementById('m2')) document.getElementById('m2').style.display='none'; if (document.getElementById('more_txt')) document.getElementById('more_txt').style.display='inline'; } else { s.innerHTML = ''; } }