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Nvidia physx plug-in maya 2013 in Title/Summary

NVIDIA PhysX Plug-in for Autodesk Maya bit

NVIDIA PhysX Plug-in for Autodesk Maya bit

PhysX plug-in for Maya is designed to add PhysX SDK simulation functionality to Autodesk Maya. It is maintained by NVIDIA. In addition, PhysX plug-in for Maya is default authoring tool for APEX Clothing module. Main features: - Static, kinematic and dynamic rigid bodies (box, capsule, sphere, convex, custom and concave). - Constraints.

  • Publisher: NVIDIA Corporation
  • Last updated: November 28th, 2012
NVIDIA PhysX System Software

NVIDIA PhysX System Software

We are living with physics games at the moment and for the industry it is not an easy task. The environment is based on a unique set of physics algorithms which require amounts of simultaneous mathematical and logical calculations to make a simple game display. This is where NVIDIA PhysX Technology comes in.

  • Publisher: NVIDIA Corporation
  • Last updated: February 27th, 2017
NVIDIA PhysX SDK

NVIDIA PhysX SDK

NVIDIA PhysX SDK is proprietary, multi-platform, realtime physics engine middleware. While PhysX SDK is mostly used to calculate in-game physics on CPU, some games and applications are supporting enhanced hardware accelerated physics effects - running normally only if appropriate NVIDIA GPU is found the system. More details: NVIDIA PhysX Technology

  • Publisher: NVIDIA
  • Last updated: January 14th, 2013

Nvidia physx plug-in maya 2013 in Description

AGEIA PhysX

AGEIA PhysX

AGEIA PhysX (also known as Nvidia Physx) software is designed for improving the performance of your Nvidia graphic card. The program improves the rendering graphics in games that uses a lot of objects. Recently, ATI and NVIDIA were developing GPGPU (General-purpose computing on graphics processing units).

  • Publisher: NVIDIA Corporation
  • Home page: www.nvidia.com
  • Last updated: July 3rd, 2017
Geeks3D PhysX FluidMark

Geeks3D PhysX FluidMark

PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid. FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.

  • Publisher: oZone3d
  • Home page: www.ozone3d.net
  • Last updated: December 6th, 2021
The Great Kulu

The Great Kulu

The Great Kulu is an interactive technology demonstration featuring a captured sea creature brought to life using NVIDIA® PhysX™ soft body simulation technology. The demo allows users to interact with Kulu and watch how its soft flesh interacts with the environment as it chases you around your ship.

  • Publisher: NVIDIA Corporation
  • Home page: www.nvidia.com
  • Last updated: August 12th, 2008
MDL Material Exchange

MDL Material Exchange

The NVIDIA MDL Material Exchange allows you to share physically based materials and lights between supporting applications. MDL (Material Definition Language) materials created in applications like NVIDIA Iray for Rhino can be used in NVIDIA Iray for Maya, NVIDIA mental ray, etc.

  • Publisher: NVIDIA Corporation
  • Home page: www.nvidia.com
  • Last updated: November 2nd, 2016
RayFire Tool

RayFire Tool

NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.

Additional Nvidia physx plug-in maya 2013 selection

NVIDIA PhysX Unreal Tournament Mods

NVIDIA PhysX Unreal Tournament Mods

Owners of a PhysX Accelerator will get the unique opportunity to tear up Unreal Tournament 3 through some exclusive and revolutionary new features never before seen in PC games! Main Features: - Three new levels of environmental destruction with true gameplay impact! - Full multiplayer capabilities - Maximum-Impact PhysX using the full capabilities of hardware-accelerated physics

  • Publisher: NVIDIA Corporation
  • Last updated: June 27th, 2008
NVIDIA PhysX Plug-in for 3ds Max 2011 32 bit

NVIDIA PhysX Plug-in for 3ds Max 2011 32 bit

The next-generation PhysX plug-in for Autodesk 3ds Max is currently in public beta. Features: - Rigid bodies, constraints, and ragdolls and APEX Clothing. - First-class toolbar and menu for creating and controlling the simulation. - Modifier-based workflow. - Physical material system for sharing and adjusting

faceshift Maya Plugin

faceshift Maya Plugin

The main faceshiftForMaya plugin window will open docked to the left side of Maya. The Live Streaming tab allows you to connect to faceshift studio, control what kind of data is streamed, and record and load clips. The Eye Gaze tab allows you to control how the eye movements in faceshift studio map to the eyes in the scene using a joint-based approach.

  • Publisher: faceshift AG
  • Last updated: March 28th, 2016
Microsoft Robotics Developer Studio 2008 R3

Microsoft Robotics Developer Studio 2008 R3

Microsoft® Robotics Developer Studio 2008 enables hobbyists and professional or non-professional developers to create robotics applications targeting a wide range of scenarios. The R3 release is a minor update that has the functionality of the previous Standard Edition, but is available at no cost to all users. As of the R3 release there are no separate Editions and only a single download.

  • Publisher: Microsoft
  • Last updated: July 31st, 2023
Leap Motion plug-in for Autodesk Maya

Leap Motion plug-in for Autodesk Maya

The Leap Motion plug-in for Autodesk Maya enables communication between a Leap Motion controller and Autodesk Maya. It allows interacting with 3D scenes using your bare hands in true 3D space. This aplication also provides access to the Leap Motion controller through Maya's standard scripting interface and APIs.

NVIDIA Maya plugin

NVIDIA Maya plugin

The Maya Cg Plug-in allows artists to author and visualize content in Maya 4.5 and Maya 5.0 using advanced hardware rendering and the Cg high level language. The plug-in includes: - Intuitive artist controls - Integration with Maya's lights - CgFX integration with Maya's Hypershade node-based shader editor

  • Publisher: NVIDIA
  • Home page: www.nvidia.com
  • Last updated: April 18th, 2012
RayFire Tool - 3ds Max 2017

RayFire Tool - 3ds Max 2017

NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.

Adobe Flash Player Plugin for IE

Adobe Flash Player Plugin for IE

Adobe Flash Player Plugin for Internet Explorer allows you to play Flash video, animation, and games in the Internet Explorer browser. Flash contents are used in almost all websites to display advertisements and video. This plugin is required to be installed in IE for accessing YouTube.

  • Publisher: Adobe Systems Incorporated
  • Last updated: December 10th, 2020
FBX 2013.3 Plug-in for 3ds Max Design 2013

FBX 2013.3 Plug-in for 3ds Max Design 2013

FBX 2013.3 Plug-in for 3ds Max Design 2013 is a program that allows all types of data to be packaged into one file format that can be used by various 3D authoring programs. It lets you exchange data between Autodesk 3ds Max, Maya, Softimage, Mudbox and MotionBuilder. It details the level of FBX support in different areas of these applications.

KeyShot plugin for Maya

KeyShot plugin for Maya

The KeyShot plugin for Maya allows you to send scenes or updates to KeyShot via LiveLinking. You can export rotation and scale animation from Maya to edit them in the KeyShot timeline, export texture and cameras into KeyShot, maintain hierarchy of objects created in scene tree, and more.

  • Publisher: Luxion ApS
  • Home page: www.keyshot.com
  • Last updated: March 7th, 2017