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Serial autodesk fbx sdk in Title/Summary

Autodesk FBX SDK

Autodesk FBX SDK

Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exchange between several Autodesk content creation packages—Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, and Autodesk® Softimage® software—and provides support for certain third-party and proprietary applications.

  • Publisher: Autodesk, Inc.
  • Home page: usa.autodesk.com
  • Last updated: April 2nd, 2021
Autodesk FBX Extensions SDK

Autodesk FBX Extensions SDK

Autodesk FBX Extensions SDK allows developers to write extensions to the FBX plug-ins in a modular, plug-in like fashion. The program enables developers to add or remove content in FBX files produced by FBX plug-ins (such as the FBX Maya plug-in) using callbacks.

  • Publisher: Autodesk
  • Home page: usa.autodesk.com
  • Last updated: February 26th, 2014
Autodesk FBX Plugin - 3ds Max Design 2010

Autodesk FBX Plugin - 3ds Max Design 2010

Autodesk FBX Plugin - 3ds Max Design 2010 is developed by Autodesk. Whether you are using FBX within an entertainment pipeline or as part of design production, files are more seamlessly transferred, more data is retained, and workflows are more efficient.

  • Publisher: Autodesk
  • Home page: usa.autodesk.com
  • Last updated: September 29th, 2011

Serial autodesk fbx sdk in Description

Autodesk FBX Plug-in - 3ds Max 2011 64-bit

Autodesk FBX Plug-in - 3ds Max 2011 64-bit

The Autodesk® FBX® plug-in allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. The FBX file format is proprietary, however, the format description is exposed in the FBX Extensions SDK which provides source code for the FBX readers and writers.

  • Publisher: Autodesk
  • Home page: usa.autodesk.com
  • Last updated: November 9th, 2011
Autodesk FBX Plugin - 3ds Max

Autodesk FBX Plugin - 3ds Max

The Autodesk® FBX® plug-in allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exchange between several Autodesk content creation packages.

Autodesk FBX Plug-in - QuickTime

Autodesk FBX Plug-in - QuickTime

The FBX plug-in for QuickTime is a component plug-in for Apple QuickTime application that lets you play back and interact with 3D files from any major 3D program inside QuickTime. The Autodesk FBX for QuickTime plug-in supports only versions of QuickTime 7.x.

  • Publisher: Autodesk
  • Home page: usa.autodesk.com
  • Last updated: January 27th, 2012
Autodesk FBX Plug-in - Maya 2010

Autodesk FBX Plug-in - Maya 2010

The Autodesk® FBX® plug-in allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. Autodesk® Maya® 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

  • Publisher: Autodesk, Inc
  • Home page: usa.autodesk.com
  • Last updated: March 22nd, 2012
TNGViewer

TNGViewer

TNGViewer is a standalone application for local display of TNG 3D™ presentations. With this tool you can save images and movies of live presentations. TNGViewer can save QuickTime™ images and movies of live 3D presentations. It can also open Autodesk FBX, 3DS, OBJ, DXF files, COLLADA DAE files, LightWave LWO and LWS, modo LXO and many more formats.

  • Publisher: Immaginaria Ltd.
  • Last updated: February 24th, 2011

Additional Serial autodesk fbx sdk selection

Autodesk FBX Plugin - 3ds Max 2008

Autodesk FBX Plugin - 3ds Max 2008

All users of MotionBuilder 7.5 must be running the latest release of MotionBuilder 7.5 Ext2b in order to use the FBX 2009.3 plug-in releases. MotionBuilder 7.5 Ext2b is available exclusively for MotionBuilder Subscription with Gold Support customers. This does not apply for users of MotionBuilder 2009, which is compatible with the latest 2009.3 FBX plug-in release.

Autodesk FBX Plug-in - 3ds Max Design 2011

Autodesk FBX Plug-in - 3ds Max Design 2011

The Autodesk® FBX® plug-in allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. The software is available as a download for both 32 and 64 editions of Windows software. For all products above 2010 there is support for different versions of the software.

NVIDIA PhysX Plug-in for Autodesk Maya bit

NVIDIA PhysX Plug-in for Autodesk Maya bit

PhysX plug-in for Maya is designed to add PhysX SDK simulation functionality to Autodesk Maya. It is maintained by NVIDIA. In addition, PhysX plug-in for Maya is default authoring tool for APEX Clothing module. Main features: - Static, kinematic and dynamic rigid bodies (box, capsule, sphere, convex, custom and concave). - Constraints.

  • Publisher: NVIDIA Corporation
  • Last updated: November 28th, 2012
Autodesk Asset Locator

Autodesk Asset Locator

Autodesk® Asset Locator (AAL) is an updated version of Autodesk Product Manager. AAL searches a network and reports information about each Autodesk product installed, including programs, service packs, extensions, and object enablers. You can save the results of the search in a file for use in a spreadsheet or database application.

  • Publisher: Autodesk
  • Home page: www.autodesk.com
  • Last updated: October 25th, 2011
Autodesk 3ds Max 2009 SDK Help

Autodesk 3ds Max 2009 SDK Help

This installer gives you an HTML help format that conveniently integrates the 3ds Max SDK help collection into the Visual Studio environment. You have to know that this installer is designed for Visual Studio 2005 only. On other versions of Visual Studio it won't work.

Autodesk 3ds Max 2011 SDK

Autodesk 3ds Max 2011 SDK

Autodesk® 3ds Max® software and its SDK provide a powerful environment for developing plug-ins to extend the power and toolset of 3ds Max. In this section you will find SDK documentation, tools, and examples to help you in your 3ds Max development projects.

  • Publisher: Autodesk
  • Home page: usa.autodesk.com
  • Last updated: April 27th, 2010
Autodesk 3ds Max 2010 SDK Help for Visual Studio

Autodesk 3ds Max 2010 SDK Help for Visual Studio

This program offers you an HTML help format that integrates the 3ds Max SDK help collection into the Visual Studio environment. Autodesk 3ds Max 2010 SDK provides extensive C++ and .Net code samples to help you get started developing with the 3ds Max API for Autodesk 3ds Max.

Autodesk App Manager

Autodesk App Manager

Compatible with AutoCAD and most components of its suite of products (Electrical, Mechanical, Architecture, MEP, and Civil 3D), Autodesk App Manager is a free add-on that will help you manage all apps installed for your version of AutoCAD. It will tell you if the app is up to date or if a new version or update has become available. You can uninstall any App from here and even rate it, if you wish.

  • Publisher: Autodesk, Inc.
  • Last updated: February 13th, 2017
Autodesk Backburner

Autodesk Backburner

Autodesk Backburner is a program intended for use with Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013. The program has support for the Unicode version of 3dsMax Design 2013. You can only use ASCII characters for Job names or Output Paths if you are using a previous version of 3dsMax Design.

  • Publisher: Autodesk, Inc.
  • Last updated: October 24th, 2013
Serial Port Control

Serial Port Control

Serial Port Control is easy to use control intended for simplification of serial port communication tasks in your projects. Serial Port Control allows you to overcome the complexity of the Win32 Serial Communications API. It takes a few seconds to setup and you will get full control over your serial ports with just a few lines of code.