Nvidia physx sdk 3.2 in Title/Summary
NVIDIA PhysX SDK
NVIDIA PhysX SDK is proprietary, multi-platform, realtime physics engine middleware. While PhysX SDK is mostly used to calculate in-game physics on CPU, some games and applications are supporting enhanced hardware accelerated physics effects - running normally only if appropriate NVIDIA GPU is found the system. More details: NVIDIA PhysX Technology
- Publisher: NVIDIA
- Last updated: January 14th, 2013
NVIDIA PhysX Plug-in for Autodesk Maya bit
PhysX plug-in for Maya is designed to add PhysX SDK simulation functionality to Autodesk Maya. It is maintained by NVIDIA. In addition, PhysX plug-in for Maya is default authoring tool for APEX Clothing module. Main features: - Static, kinematic and dynamic rigid bodies (box, capsule, sphere, convex, custom and concave). - Constraints.
- Publisher: NVIDIA Corporation
- Last updated: November 28th, 2012
NVIDIA PhysX System Software
We are living with physics games at the moment and for the industry it is not an easy task. The environment is based on a unique set of physics algorithms which require amounts of simultaneous mathematical and logical calculations to make a simple game display. This is where NVIDIA PhysX Technology comes in.
- Publisher: NVIDIA Corporation
- Home page: www.nvidia.com
- Last updated: February 27th, 2017
Nvidia physx sdk 3.2 in Description
AGEIA PhysX
AGEIA PhysX (also known as Nvidia Physx) software is designed for improving the performance of your Nvidia graphic card. The program improves the rendering graphics in games that uses a lot of objects. Recently, ATI and NVIDIA were developing GPGPU (General-purpose computing on graphics processing units).
- Publisher: NVIDIA Corporation
- Last updated: July 3rd, 2017
Geeks3D PhysX FluidMark
PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid. FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.
- Publisher: oZone3d
- Home page: www.ozone3d.net
- Last updated: December 6th, 2021
The Great Kulu
The Great Kulu is an interactive technology demonstration featuring a captured sea creature brought to life using NVIDIA® PhysX™ soft body simulation technology. The demo allows users to interact with Kulu and watch how its soft flesh interacts with the environment as it chases you around your ship.
- Publisher: NVIDIA Corporation
- Home page: www.nvidia.com
- Last updated: August 12th, 2008
RayFire Tool
NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.
- Publisher: Mir Vadim
- Last updated: April 16th, 2011
Microsoft Robotics Developer Studio 2008 R3
Microsoft® Robotics Developer Studio 2008 enables hobbyists and professional or non-professional developers to create robotics applications targeting a wide range of scenarios. The R3 release is a minor update that has the functionality of the previous Standard Edition, but is available at no cost to all users. As of the R3 release there are no separate Editions and only a single download.
- Publisher: Microsoft
- Last updated: July 31st, 2023
Additional Nvidia physx sdk 3.2 selection
NVIDIA Direct3D SDK
This all-new collection of DirectX 11 code samples teaches developers how to make the most of the latest GeForce GPUs. The SDK includes a browser, clear code samples, detailed whitepapers, and videos. Featured samples include: 3D Vision, hair, FXAA, horizon-based ambient occlusion, stochastic transparency, terrain tessellation, opacity mapping, FFT ocean rendering, and more.
- Publisher: NVIDIA Corporation
- Home page: developer.nvidia.com
- Last updated: September 21st, 2011
NVIDIA OpenGL SDK
NVIDIA Graphics SDK are available in two versions: one supporting Direct3D, the other supporting OpenGL. Featured samples include: 3D Vision, hair, FXAA, horizon-based ambient occlusion, stochastic transparency, terrain tessellation, opacity mapping, FFT ocean rendering, and more.
- Publisher: NVIDIA Corporation
- Home page: developer.nvidia.com
- Last updated: April 13th, 2008
NVIDIA PhysX Unreal Tournament Mods
Owners of a PhysX Accelerator will get the unique opportunity to tear up Unreal Tournament 3 through some exclusive and revolutionary new features never before seen in PC games! Main Features: - Three new levels of environmental destruction with true gameplay impact! - Full multiplayer capabilities - Maximum-Impact PhysX using the full capabilities of hardware-accelerated physics
- Publisher: NVIDIA Corporation
- Last updated: June 27th, 2008
NVIDIA CUDA Toolkit
The NVIDIA CUDA Toolkit provides a development environment for creating high performance GPU-accelerated applications. With the CUDA Toolkit, you can develop, optimize and deploy your applications on GPU-accelerated embedded systems, desktop workstations, enterprise data centers, cloud-based platforms and HPC supercomputers.
- Publisher: NVIDIA Corporation
- Home page: developer.nvidia.com
- Last updated: November 18th, 2024
NVIDIA PhysX Plug-in for 3ds Max 2011 32 bit
The next-generation PhysX plug-in for Autodesk 3ds Max is currently in public beta. Features: - Rigid bodies, constraints, and ragdolls and APEX Clothing. - First-class toolbar and menu for creating and controlling the simulation. - Modifier-based workflow. - Physical material system for sharing and adjusting
- Publisher: NVIDIA Corporation
- Home page: developer.nvidia.com
- Last updated: May 23rd, 2012
NVIDIA PerfSDK
NVPerfSDK is a component of NVPerfKit that provides a programmatic API for accessing performance counters in the graphics driver and GPU. It allows you to query performance counters from your own applications, enabling you to build customized profiling functionality.
- Publisher: NVIDIA Corporation
- Last updated: March 5th, 2008
RayFire Tool - 3ds Max 2017
NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.
- Publisher: Mir Vadim
- Home page: rayfirestudios.com
- Last updated: July 31st, 2017
JOGL VertexProgRefract Demo
Runs a physics-based water simulation entirely on the graphics card using vertex programs, fragment programs and pbuffers. Original source code supplied in NVidia's SDK. Demonstrations exhibit advanced functionality such as vertex and fragment programs, shadow maps and hardware-accelerated offscreen rendering via pbuffers.
- Publisher: JogAmp
- Home page: jogamp.org
- Last updated: January 11th, 2011
NVIDIA CUDA Tools SDK
The CUDA Toolkit has all the development tools, libraries, and documentation you need to create applications for the CUDA architecture. CUDA Tools SDK has APIs for 3rd party debuggers, performance analysis tools and cluster management solutions. The SDK code samples covers a wide range of applications and techniques
- Publisher: NVIDIA Corporation
- Home page: developer.nvidia.com
- Last updated: June 2nd, 2011
NVIDIA Nsight Visual Studio Edition
The Analysis tools help you to understand how workloads are distributed across your application and your whole system. You can see API calls (including CUDA, OpenCL, DirectX, and OpenGL), memory copies, kernel executions, draw calls, and CPU/GPU activity events along a visual timeline.
- Publisher: NVIDIA Corporation
- Last updated: December 31st, 2017