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Nvidia physx sdk 3.2 download in Title/Summary

NVIDIA PhysX SDK

NVIDIA PhysX SDK

NVIDIA PhysX SDK is proprietary, multi-platform, realtime physics engine middleware. While PhysX SDK is mostly used to calculate in-game physics on CPU, some games and applications are supporting enhanced hardware accelerated physics effects - running normally only if appropriate NVIDIA GPU is found the system. More details: NVIDIA PhysX Technology

  • Publisher: NVIDIA
  • Home page: www.nvidia.com
  • Last updated: January 14th, 2013
NVIDIA PhysX Plug-in for Autodesk Maya bit

NVIDIA PhysX Plug-in for Autodesk Maya bit

PhysX plug-in for Maya is designed to add PhysX SDK simulation functionality to Autodesk Maya. It is maintained by NVIDIA. In addition, PhysX plug-in for Maya is default authoring tool for APEX Clothing module. Main features: - Static, kinematic and dynamic rigid bodies (box, capsule, sphere, convex, custom and concave). - Constraints.

  • Publisher: NVIDIA Corporation
  • Last updated: November 28th, 2012
NVIDIA PhysX System Software

NVIDIA PhysX System Software

We are living with physics games at the moment and for the industry it is not an easy task. The environment is based on a unique set of physics algorithms which require amounts of simultaneous mathematical and logical calculations to make a simple game display. This is where NVIDIA PhysX Technology comes in.

  • Publisher: NVIDIA Corporation
  • Home page: www.nvidia.com
  • Last updated: February 27th, 2017

Nvidia physx sdk 3.2 download in Description

AGEIA PhysX

AGEIA PhysX

AGEIA PhysX (also known as Nvidia Physx) software is designed for improving the performance of your Nvidia graphic card. The program improves the rendering graphics in games that uses a lot of objects. Recently, ATI and NVIDIA were developing GPGPU (General-purpose computing on graphics processing units).

  • Publisher: NVIDIA Corporation
  • Home page: www.nvidia.com
  • Last updated: July 3rd, 2017
Geeks3D PhysX FluidMark

Geeks3D PhysX FluidMark

PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid. FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.

  • Publisher: oZone3d
  • Home page: www.ozone3d.net
  • Last updated: December 6th, 2021
The Great Kulu

The Great Kulu

The Great Kulu is an interactive technology demonstration featuring a captured sea creature brought to life using NVIDIA® PhysX™ soft body simulation technology. The demo allows users to interact with Kulu and watch how its soft flesh interacts with the environment as it chases you around your ship.

  • Publisher: NVIDIA Corporation
  • Home page: www.nvidia.com
  • Last updated: August 12th, 2008
RayFire Tool

RayFire Tool

NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.

  • Publisher: Mir Vadim
  • Last updated: April 16th, 2011
Microsoft Robotics Developer Studio 2008 R3

Microsoft Robotics Developer Studio 2008 R3

Microsoft® Robotics Developer Studio 2008 enables hobbyists and professional or non-professional developers to create robotics applications targeting a wide range of scenarios. The R3 release is a minor update that has the functionality of the previous Standard Edition, but is available at no cost to all users. As of the R3 release there are no separate Editions and only a single download.

  • Publisher: Microsoft
  • Last updated: July 31st, 2023

Additional Nvidia physx sdk 3.2 download selection

NVIDIA Direct3D SDK

NVIDIA Direct3D SDK

This all-new collection of DirectX 11 code samples teaches developers how to make the most of the latest GeForce GPUs. The SDK includes a browser, clear code samples, detailed whitepapers, and videos. Featured samples include: 3D Vision, hair, FXAA, horizon-based ambient occlusion, stochastic transparency, terrain tessellation, opacity mapping, FFT ocean rendering, and more.

NVIDIA OpenGL SDK

NVIDIA OpenGL SDK

NVIDIA Graphics SDK are available in two versions: one supporting Direct3D, the other supporting OpenGL. Featured samples include: 3D Vision, hair, FXAA, horizon-based ambient occlusion, stochastic transparency, terrain tessellation, opacity mapping, FFT ocean rendering, and more.

NVIDIA PhysX Unreal Tournament Mods

NVIDIA PhysX Unreal Tournament Mods

Owners of a PhysX Accelerator will get the unique opportunity to tear up Unreal Tournament 3 through some exclusive and revolutionary new features never before seen in PC games! Main Features: - Three new levels of environmental destruction with true gameplay impact! - Full multiplayer capabilities - Maximum-Impact PhysX using the full capabilities of hardware-accelerated physics

  • Publisher: NVIDIA Corporation
  • Last updated: June 27th, 2008
NVIDIA CUDA Toolkit

NVIDIA CUDA Toolkit

The NVIDIA CUDA Toolkit provides a development environment for creating high performance GPU-accelerated applications. With the CUDA Toolkit, you can develop, optimize and deploy your applications on GPU-accelerated embedded systems, desktop workstations, enterprise data centers, cloud-based platforms and HPC supercomputers.

NVIDIA PhysX Plug-in for 3ds Max 2011 32 bit

NVIDIA PhysX Plug-in for 3ds Max 2011 32 bit

The next-generation PhysX plug-in for Autodesk 3ds Max is currently in public beta. Features: - Rigid bodies, constraints, and ragdolls and APEX Clothing. - First-class toolbar and menu for creating and controlling the simulation. - Modifier-based workflow. - Physical material system for sharing and adjusting

NVIDIA PerfSDK

NVIDIA PerfSDK

NVPerfSDK is a component of NVPerfKit that provides a programmatic API for accessing performance counters in the graphics driver and GPU. It allows you to query performance counters from your own applications, enabling you to build customized profiling functionality.

  • Publisher: NVIDIA Corporation
  • Last updated: March 5th, 2008
RayFire Tool - 3ds Max 2017

RayFire Tool - 3ds Max 2017

NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.

JOGL VertexProgRefract Demo

JOGL VertexProgRefract Demo

Runs a physics-based water simulation entirely on the graphics card using vertex programs, fragment programs and pbuffers. Original source code supplied in NVidia's SDK. Demonstrations exhibit advanced functionality such as vertex and fragment programs, shadow maps and hardware-accelerated offscreen rendering via pbuffers.

  • Publisher: JogAmp
  • Home page: jogamp.org
  • Last updated: January 11th, 2011
Project Professional 2003

Project Professional 2003

Is designed for solution providers, value-added resellers, and other developers to help customize Project 2003, and to extend and integrate Project Server 2003 with other applications for Enterprise Project Management. It features articles, programming references, tools, and sample code, including extensive articles called Solution Starters.

  • Publisher: Microsoft GmbH
  • Last updated: August 17th, 2012
Microsoft DirectX SDK

Microsoft DirectX SDK

Download the complete DirectX SDK, which contains the DirectX Runtime and all DirectX software required to create DirectX compliant applications.rnrnThis DirectX SDK release contains updates to tools, utilities, samples, documentation, and runtime debug files for x64 and x86 platforms.

  • Publisher: Microsoft
  • Last updated: April 9th, 2011